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- 00index.txt this file
- aaas13 Action Arcade Adventure Set, chapter 13 - sprite animation
- aaas5 Action Arcade Adventure Set, chapter 5 - tile-based scrolling
- amiindex AMI ftp-place index (Ami bios support etc)
- ansisys ANSI.SYS's Escape Sequences
- anti-d.txt Anti Debugging Trick by Inbar Raz - release 5
- anti-dd.txt Anti-Anti Debugging Trick by Michael Forrest - release 1
- apiref Windows API (3.0) DLLs - Function Names and Windows DLL
- as-guide Whizzard's Guide to Text Adventure Authorship v1.0
- asmtutor IBM pc assembly language tutorial (MASM) by Joshua Auerbach
- asmtuttx Gavin's Guide to x86 Assembly 0.9b - ascii text document
- asmtutwp Gavin's Guide to x86 Assembly 0.9b - word2/word6 docs
- avoid_gw how to detect Game Wizard - by Yonghee Lee (C sample)
- bindex ftp.borland.com master file index
- c_prec Operator Precedence and Associativity Rules in C/C++
- ca-tsa Computer Adventures, The Secret Art by Gil Williamson (book)
- cgda CGDA (Computer Game Developers Association) Report - Premier
- cis_game discussions from CompuServe GAMERS forum
- copro16a Everything you always wanted to know about math coprocessors
- cpptour A HyperText C++ Guide by Bryan Flamig (book author)
- cptuts22 Coronado Enterprices C++ tutur 2.20 - source
- cptutt22 Coronado Enterprices C++ tutor 2.20 - text
- crc CRC Error Detection Algorithms Guide by R.Williams - long (C)
- creative.ind ftp.creaf.com index (19 July 1994) - Creative Technology
- cstyle61 Indian Hill C Style and Coding Standards 6.1
- debugtut Dos Debug tutorial
- dma_rti How to program the DMA - by Night Stalker
- dosref33 Programmer's Technical Reference 3.3 - NOT a tutorial
- dpans6ps X3J14 ANS Forth standard draft (PostScript)
- fpgawkii Hypertext tutorial on logic design with EPX780 FPGA
- fpt1_rti How to use Fixed Point (16.16) math (1/2) tutorial (asm)
- fstscrl1 Scroll tiled world (320x200 mode X) - docs and demo (C)
- gamfaq.txt The Getting Started Guide to Game Development - version 1.3
- gccfaq10 DJGPP DOS Game Programmers FAQ (GNU C Compiler) - 1.0 (C)
- gencsrc Coronado Enterprices C tutor 2.00 - source
- genctxt Coronado Enterprices C tutor 2.00 - text
- gmouse.doc Programmer's Reference to Genius Mouse
- gravity Gravity FAQ by Edgar Roman - jump, space kinetics 29 Dec 1994
- hdtech01.txt Technicians' Guide to PC Hard Disk Subsystems - chapter 1
- hdtech02.txt Technicians' Guide to PC Hard Disk Subsystems - chapter 2
- helpinfo Creating Windows Help Files by T.Kahn
- helppc21 HelpPC 2.10 - programmer's tech reference, soft/hardware
- hexpaper hexpaper.ps - hexagon mapping paper 1.0 by D.Nygren
- inter45a MSDOS Interrupt List 45 - part 1
- inter45b MSDOS Interrupt List 45 - part 2
- inter45c MSDOS Interrupt List 45 - part 3
- inter45d MSDOS Interrupt List 45 - part 4
- inter45e MSDOS Interrupt List 45 - 3rd party utils
- inter45z WinHelp HC phrases file for Interrupt List 45
- inthlp10 Interrupt Helper 1.0 - search and display Ralf Brown Int List
- intshare IBM's Interrupt-Sharing Protocol by C.Dunford - unhook TSRs
- iostutor Tutorial in iostreams by D.Nugent (C++)
- iptut001 Tutorial on Critical Error (0x24) Handler (C)
- iptut002 Tutorial on Turbo C++ 3.0 Bugs and what to do with them - 1.1
- ipx2 How to send IPX packets by Daniel Parnell (pascal)
- keyboard.txt Summary: how to detect key press/release (pascal)
- maze_faq Maze FAQ (old) - sources, theory
- mindex ftp.microsoft.com Microsoft Software Library index
- mod2src Coronado Enterprises Modula-2 tutorial - source diskette
- mod2txt Coronado Enterprises Modula-2 tutorial - text diskette
- ms_arcad Programming Object Orientated Arcade Games in Turbo C (book)
- online19 The Online World book 1.9 - lots net info and pointers
- pascsrc Coronado Enterprises Pascal tutorial 2.00 - source diskette
- pasctxt Coronado Enterprises Pascal tutorial 2.00 - text diskette
- ps2_info PostScript level 2 - Questions & Answers (Adobe)
- ptr_help Understanding Pointers v0.0 (for beginners) by T.Jensen (C)
- qbasgdc1 Game Design Course by Andre van Wyk (Pacman && RPG - QBasic)
- rgblist 191 colors by name and RGB values
- rlvalue A Brief Tutorial on Pointers, Lvalues and Rvalues by R.Pels
- scrl50 Semiconductor Cross Reference Library 5.0 (47000 devices)
- svgaline VESA SVGA programming tutorial - Bresenham's line (asm)
- tcpintro Introduction to the Internet Networking Protocols (TCP/IP)
- textps 3 approaches to real-time texture mapping a'la Doom - PS
- texttext 3 approaches to real-time texture mapping a'la Doom - Ascii
- textwp60 3 approaches to real-time texture mapping a'la Doom - WP 6.0
- theref43 TheRef 4.30 - pc hardware tech reference
- tilefaq.12 Tile-Based Games FAQ by Greg Taylor - version 1.2
- tut1-9 tutorial to make demo effects with TP6/7 w/pascal source
- tut10 VGA trainer in chain-4 (pascal)
- tut10new VGA trainer in Chain-4 (C++)
- tut11 VGA trainer in cross fading (pascal)
- tut12 VGA trainer full-screen scrolling (pascal)
- tut13 VGA trainer 3D starfield (pascal)
- tut14 glenzing, polygons, fixed point math and asm (pascal)
- tut15 VGA trainer in plasma (pascal)
- tut16 VGA trainer in bitmap scaling (pascal)
- tut17 VGA trainer in Pixel Morph and static effects (pascal)
- tut18 VGA trainer in File Packing & 256 color PCX (pascal)
- tut19 VGA trainer in Asm tutorial & Fire (asm/pascal)
- tut1new VGA trainer in basics (setmode, putpixel) (C++)
- tut2new VGA trainer in palette manipulation (C++)
- tut3new VGA trainer in Circle and Line algorithms (C++)
- tut4new VGA trainer in Virtual Screens (C++)
- tut5new VGA trainer in Scrollers (C++)
- tut6new VGA trainer in Pregenerated Arrays (C++)
- tut7new VGA trainer in Animation (inline asm) (C++)
- tut8new VGA trainer in 3D Basics (C++)
- tut9new VGA trainer in Polygons (C++)
- tutorc Denthor's Asphyxia VGA trainers translated into C - 2,4-16
- vbz01 VBZ 01 - Visual Basic programming journal (WinHelp)
- vgadoc3 register level (s)vga programming info and card tester
- vt100 VT100 Escape Codes
- vtxxx VTxxx series control and escape sequences by R.Frank
- win2vga Summary: Run in Windows but work in vga mode 13h + demo
- winer PC Magazine BASIC Techniques and Utilities (book) (Basic)
- x3mdmo01 X3M tutorial #1 - realtime plasma (mode x) (asm/pascal)
- xintro18 Introduction to Mode X version 1.8 w/source and pics
- zed3d050 2D/3D vector and texture mapped graphics tutorial by S.Loisel
- zen10ps Zen and The Art of Internet 1.0 (about 100p PostScript)
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